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Hideout / bunker upgrades

7 modules across 26 upgrade tiers. Total endgame investment: 9.4M + 22d 2h of build time. The fastest path to T6 ammo crafting: Generator Lv2 → Workbench Lv2 → Ammo Bench Lv1 → Generator Lv3 → Workbench Lv3 → Ammo Bench Lv3. Each tier gates the next via trader rep.

Lv 1
starter
Lv 2
early
Lv 3
mid
Lv 4
endgame
Lv 5
max
Stash

Inventory storage capacity. Critical from day one — running out of stash means you can't keep extracted gear.

max Lv 51.3M2d 10h build
Lv 1free

50 stash slots

instant · 0 materials

  • +Starting capacity
Lv 235.0k

100 stash slots

2h · 2 materials

  • ++50 slots

materials

Plywood × 12, Nails × 30

Lv 3120k

175 stash slots

6h · 3 materials

  • ++75 slots
  • +Sortable inventory

materials

Steel sheet × 8, Plywood × 20, Tools × 1

Skier Lv2
Lv 4320k

280 stash slots

14h · 3 materials

  • ++105 slots
  • +Search filter

materials

Hardened steel × 12, Crate × 4, Tools × 2

Skier Lv3Mechanic Lv2
Lv 5850k

450 stash slots

1d 12h · 3 materials

  • ++170 slots
  • +Multi-stash tabs

materials

Hardened steel × 24, Crate × 8, Reinforced container × 1

Skier Lv4Mechanic Lv3
Workbench

Repair gear and craft attachments. Higher levels unlock T6 attachment crafting + better repair quality.

max Lv 41.8M4d 8h build
Lv 150.0k

4h · 2 materials

  • +Basic gun + armor repair (-15% durability per cycle)

materials

Plywood × 8, Tools × 1

Mechanic Lv1
Lv 2180k

12h · 2 materials

  • +Quality repair (-10% loss)
  • +Common attachment crafting

materials

Steel sheet × 6, Tools × 2

Mechanic Lv2
Lv 3480k

1d 4h · 3 materials

  • +Premium repair (-6% loss)
  • +Magpul / BCM crafting

materials

Hardened steel × 12, Lathe × 1, Tools × 3

Mechanic Lv3Prapor Lv2
Lv 41.1M

2d 12h · 3 materials

  • +Pristine repair (-3% loss)
  • +Suppressor crafting (Saker, Omega)

materials

Tungsten core × 8, CNC mill × 1, Hardened steel × 24

Mechanic Lv4
Ammo Crafting Bench

Reload spent brass into T5/T6 ammo. Unlocks the most profitable hideout craft loop in the game.

max Lv 31.0M3d 2h build
Lv 175.0k

8h · 2 materials

  • +T3 ammo crafting (5.45 BP, 5.56 M855A1)

materials

Steel powder × 50, Workbench Lv2 prereq

Mechanic Lv2
Lv 2250k

18h · 2 materials

  • +T4-T5 ammo (BS, M995, 7.62 M61)

materials

Primer kit × 4, Tungsten core × 2

Mechanic Lv3Prapor Lv3
Lv 3720k

2d · 3 materials

  • +T6 ammo (5.45 7N39, 7.62 7N37, .338 AP)

materials

NATO primer pack × 6, Tungsten penetrator × 4, CNC mill × 1

Mechanic Lv4
Medical Station

Craft premium meds + reduce in-raid healing time. Doctor rep gates the upper tiers.

max Lv 41.5M3d 5h build
Lv 140.0k

3h · 2 materials

  • +Salewa first-aid crafting

materials

Bandage CMS × 12, Saline × 6

Doctor Lv1
Lv 2140k

10h · 2 materials

  • +GRIZZLY medkit crafting
  • +Augmentin (limb regen)

materials

Pharmaceutical kit × 4, Adrenaline × 2

Doctor Lv2
Lv 3380k

22h · 2 materials

  • +Surgical kit crafting
  • +Combat stim recipes

materials

Surgical kit × 2, Pharmaceutical kit × 8

Doctor Lv3
Lv 4920k

1d 18h · 2 materials

  • +Propital + SJ-6 crafting
  • +Custom IFAK loadouts

materials

Combat stim base × 4, Surgical kit × 4

Doctor Lv4
Generator

Powers all upper-tier modules. Without Lv2 generator, you can't run ammo bench Lv2 or workbench Lv3.

max Lv 3860k2d 11h build
Lv 160.0k

5h · 2 materials

  • +Powers Lv1-Lv2 modules

materials

Fuel tank × 1, Wires × 6

Mechanic Lv1
Lv 2220k

16h · 3 materials

  • +Powers Lv3 modules

materials

Fuel tank × 3, Industrial wire × 4, Steel sheet × 6

Mechanic Lv2Skier Lv2
Lv 3580k

1d 14h · 2 materials

  • +Powers all Lv4-Lv5 modules

materials

Industrial generator × 1, CNC mill × 1

Mechanic Lv3
Recon Station

Real-time map intel. Lv3 shows boss spawn timers; Lv4 reveals nearby PMC pings before you queue.

max Lv 42.4M5d 6h build
Lv 180.0k

6h · 2 materials

  • +Map zone heatmaps

materials

Radio × 2, Wires × 8

Skier Lv2Mechanic Lv2
Lv 2280k

18h · 2 materials

  • +Boss spawn probability

materials

Encryption module × 1, Radio × 4

Fence Lv2Skier Lv3
Lv 3660k

1d 8h · 2 materials

  • +Boss spawn timers (live)

materials

Encryption module × 4, Industrial wire × 8

Fence Lv3Skier Lv4
Lv 41.4M

2d 22h · 2 materials

  • +Pre-queue PMC count + tier hint

materials

Quantum module × 1, Encryption module × 8

Fence Lv4Mechanic Lv4
Heating

Affects hideout craft speed bonus. Lv3+ heating cuts ammo crafting time by 30%.

max Lv 3460k1d 8h build
Lv 130.0k

2h · 2 materials

  • ++5% craft speed

materials

Stove × 1, Plywood × 6

Lv 2110k

8h · 2 materials

  • ++15% craft speed

materials

Industrial stove × 1, Steel sheet × 4

Skier Lv2
Lv 3320k

22h · 2 materials

  • ++30% craft speed

materials

Industrial heater × 1, Hardened steel × 8

Skier Lv3Mechanic Lv3

economy loop

Hideout investment compounds: ammo bench Lv3 prints 50k profit per craft cycle, but each cycle requires Generator Lv3 powered. Stash size dictates how much loot you can hoard between vendor sweeps. /crafting shows live profit deltas per recipe; /traders shows the rep gates for each level.