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TTK simulator

Pick a gun, ammo, target armor + helmet class, and an engagement range. The simulator returns shots-to-kill and time-to-kill for every body part, plus the pen probability behind the math. Built on the same penetration ladder as /penetration.

Weapon
Assault Rifle·650 RPM
Ammo
45 dmg·pen 5·8.0k
Target
Chest plateT4
HelmetT3
Range≤25m
thorax TTK0.18sfast
shots3
pen85%
eff dmg39.1
Body part breakdown
partHPdmg/shotshotsTTKpen
head3543.210.0s95%
thorax8539.130.18s85%
stomach7045.020.09s100%
arm6045.020.09s100%
leg6545.020.09s100%
ACE31 Assault RifleHeuristics from abi-helper.com pen ladder + ABI ballistics. ABI HP pools approximate.

model

  • HP pools — head 35, thorax 85, stomach 70, arms 60, legs 65 (ABI conventions, not literal Tarkov values)
  • Effective damage = pPen × dmg + (1 − pPen) × dmg × bluntMult; blunt mult depends on plate material
  • Range buckets attenuate both base damage and pen probability — see /penetration for the full ladder
  • TTK seconds = (shots − 1) ÷ (RPM ÷ 60). First round at t=0, then n−1 more spaced 1/RPS apart.
  • Body part rows assume every shot lands on that part. Real raids mix it up — use thorax as the headline number.