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Chad Score, demystified

Every kit gets ranked on five sub-scores (effectiveness, survivability, mobility, value, profit), each normalized 0–100. The Chad Score is just a weighted sum — drag the sliders and watch the leaderboard re-rank in real time. Different modes weight differently because Forbidden punishes mobility-light kits less than Lockdown does, etc.

mode presetsum · 1.00
effectiveness35%
survivability25%
mobility10%
value20%
profit10%
#1PvP Chad — full meta
52.3

T6 plates, suppressed AKM with BP rounds, max-ergo build. Built to win fights.

#2Tank — survival-first
45.4

T6 plate + composite helmet + medkit stack. Soaks damage, slow turn rate.

#3Loot runner — light + cheap
40.3

Sub-50k all-in. AKS-74U + T3 plate. Mobility-first; bring stash space.

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EFFSURVMOBVALPROFITKit 1Kit 2Kit 3
The 5 sub-scores

Effectiveness

(ammo.pen / avgEnemyArmorClass) × (ammo.dmg × gun.fireRate / 60) — pen-adjusted DPS against the mode's enemy mix.

Survivability

(armor + helm + rig durability) / avgEnemyDPS × 0.9 — seconds of incoming damage you can absorb.

Mobility

(1 − totalWeight/130) × 100 × (1 + totalErgo/100) — encumbrance × handling.

Value

effectiveness / totalCost × 1000 — bang per koen.

Profit

expectedLoot × pSurvive − totalCost × (1 − pDeath × insurance) − entryFee — insurance-aware net Koen per raid. Forbidden has zero insurance recovery so kit cost lands fully on losses.

Source of truth: lib/optimizer/score.ts and lib/optimizer/weights.ts. Pull requests welcome — the formula is fully open and admin weights are tunable per mode without a redeploy.